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Platforms blended in with environment

BACK BEFORE 7

Back before 7 is my very first project in college. This is a group project and I was assign to make the platforms and enemies. This game was created back when I have still little knowledge in Unity, and there is a lot of things that can be improved.

All platform in the game blend in with the environment and are platforms that act as one way and can be unmounted. This can be improved using platform effector rather than using two collision box that cancel each other when a button is pressed.

The enemy have two variants, short and tall. This is reflecting how a child might feel when meeting creepy strangers. The tall enemy have collision box higher and allow the player to walk through his legs. The short enemy have a second collision box  that check if the player stomp on his head, it will get stunned. The enemy AI was also simple, using only nodes that check if it reach a certain node to flip direction it is facing.

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